/* -*- Mode: c++ -*- */ /*************************************************************************** * powerbutton.cc * * Thu Mar 23 12:30:50 CET 2017 * Copyright 2017 André Nusser * andre.nusser@googlemail.com ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #include "powerbutton.h" #include "painter.h" namespace dggui { PowerButton::PowerButton(Widget* parent) : Toggle(parent) { } void PowerButton::setEnabled(bool enabled) { this->enabled = enabled; redraw(); } void PowerButton::repaintEvent(RepaintEvent* repaintEvent) { Painter p(*this); // disabled if(!enabled) { if(clicked) { p.drawImage(0, 0, disabled_clicked); } else { p.drawImage(0, 0, disabled); } return; } // enabled and on if(state) { if(clicked) { p.drawImage(0, 0, on_clicked); } else { p.drawImage(0, 0, on); } return; } // enabled and off if(clicked) { p.drawImage(0, 0, off_clicked); } else { p.drawImage(0, 0, off); } } } // dggui::