/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * tabbutton.h * * Thu Nov 24 18:52:26 CET 2016 * Copyright 2016 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include #include "button_base.h" #include "font.h" #include "texturedbox.h" namespace dggui { class ScrollEvent; using TabID = int; class TabButton : public ButtonBase { public: TabButton(Widget* parent, Widget* tab_widget); virtual ~TabButton(); Widget* getTabWidget(); std::size_t getMinimalWidth() const; std::size_t getMinimalHeight() const; void setActive(bool active); TabID getID() const; Notifier switchTabNotifier; Notifier scrollNotifier; // float delta protected: // From Widget: virtual void repaintEvent(RepaintEvent* e) override; virtual void scrollEvent(ScrollEvent* scroll_event) override; private: TabID tab_id; void clickHandler(); Widget* tab_widget; bool active{false}; TexturedBox tab_active{getImageCache(), ":resources/tab.png", 0, 0, // atlas offset (x, y) 5, 1, 5, // dx1, dx2, dx3 5, 13, 1}; // dy1, dy2, dy3 TexturedBox tab_passive{getImageCache(), ":resources/tab.png", 11, 0, // atlas offset (x, y) 5, 1, 5, // dx1, dx2, dx3 5, 13, 1}; // dy1, dy2, dy3 Font font{":resources/fontemboss.png"}; }; } // dggui::