/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * textedit.h * * Tue Oct 21 11:23:58 CEST 2014 * Copyright 2014 Jonas Suhr Christensen * jsc@umbraculum.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include #include #include "font.h" #include "notifier.h" #include "scrollbar.h" #include "texturedbox.h" #include "widget.h" namespace dggui { class TextEdit : public Widget { public: TextEdit(Widget* parent); virtual ~TextEdit(); // From Widget bool isFocusable() override { return true; } void resize(std::size_t width, std::size_t height) override; std::string getText(); void setText(const std::string& text); void setReadOnly(bool readonly); bool readOnly(); void preprocessText(); Notifier<> textChangedNotifier; protected: // From Widget virtual void repaintEvent(RepaintEvent* repaintEvent) override; void scrollEvent(ScrollEvent* scrollEvent) override; private: void scrolled(int value); TexturedBox box{getImageCache(), ":resources/widget.png", 0, 0, // atlas offset (x, y) 7, 1, 7, // dx1, dx2, dx3 7, 63, 7}; // dy1, dy2, dy3 static constexpr int x_border{10}; static constexpr int y_border{8}; ScrollBar scroll; Font font; std::string text; bool readonly{true}; bool needs_preprocessing{false}; std::vector preprocessed_text; }; } // dggui::