/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * texturedbox.h * * Sun Jun 5 12:22:14 CEST 2016 * Copyright 2016 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include "drawable.h" #include "imagecache.h" #include "texture.h" namespace dggui { class TexturedBox : public Drawable { public: //! Draw a box from 9 image segments nested inside the same image. //! An image says more than a thousand words: //! .----------------------------------------. //! | (x0, y0) | //! | \ dx1 dx2 dx3 | //! | .-----+-----------+-----. \ | //! | dy1 | A | <--B--> | C | | | //! | +-----+-----------+-----+ | | //! | | /|\ | /|\ | /|\ | | h | //! | | | | | | | | | e | //! | dy2 | D | <--E--> | F | > i | //! | | | | | | | | | g | //! | | \|/ | \|/ | \|/ | | h | //! | +-----+-----------+-----+ | t | //! | dy3 | G | <--H--> | I | | | //! | `-----+-----------+-----` / | //! | | //! | \___________ ___________/ | //! | V | //! | width | //! `----------------------------------------` //! //! \param image_cache A reference to the image cache object. //! \param filename The filename of the texture image to use. //! \param (x0, y0) is coordinate of the upper left corner of the A segment. //! \param (width, height) is the total rendered size of the Box. //! \param dx1 is the width of the A, C and F segments. //! \param dx2 is the width of the B, E and H segments. //! \param dx3 is the width of the C, F and I segments. //! \param dy1 is the height of the A, B and C segments. //! \param dy2 is the height of the D, E and F segments. //! \param dy3 is the height of the G, G and I segments. //! //! Segments A, C, G and I are drawn with no stretch. //! Segments B and H are stretched horizontally to fill the //! gaps between A, C and G, I so that resulting width is 'width' //! Segments D and F are stretched vertically to fill the //! gaps between A, G and C, I so that resulting height is 'height' //! Segment E will be stretched both horizontally and vertically //! to fill the inner space between B, H and D, F. TexturedBox(ImageCache& image_cache, const std::string& filename, std::size_t x0, std::size_t y0, std::size_t dx1, std::size_t dx2, std::size_t dx3, std::size_t dy1, std::size_t dy2, std::size_t dy3); // From Drawable: std::size_t width() const override; std::size_t height() const override; void setSize(std::size_t width, std::size_t height); const Colour& getPixel(std::size_t x, std::size_t y) const override; const std::uint8_t* line(std::size_t y, std::size_t x_offset = 0) const override; bool hasAlpha() const override; private: Texture seg_a; Texture seg_b; Texture seg_c; Texture seg_d; Texture seg_e; Texture seg_f; Texture seg_g; Texture seg_h; Texture seg_i; std::size_t dx1; std::size_t dx2; std::size_t dx3; std::size_t dy1; std::size_t dy2; std::size_t dy3; std::size_t _width{100}; std::size_t _height{100}; Colour outOfRange{0.0f, 0.0f, 0.0f, 0.0f}; }; } // dggui::