/* -*- Mode: c++ -*- */ /*************************************************************************** * uitranslation.cc * * Thu May 7 18:04:40 CEST 2020 * Copyright 2020 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #include "uitranslation.h" #ifdef WITH_NLS #include "resource.h" namespace dggui { UITranslation::UITranslation() { auto lang = Translation::getISO639LanguageName(); printf("LANG: %s\n", lang.data()); std::string res = ":locale/"; res += lang + ".mo"; Resource mo(res); if(!mo.valid()) { printf("Locale not in resources - use default\n"); // Locale not in resources - use default return; } printf("Using mo: %s\n", res.data()); load(mo.data(), mo.size()); } } // ::dggui #endif // WITH_NLS