/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * audioinputenginejackmidi.h * * Sun Feb 27 11:33:31 CET 2011 * Copyright 2011 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #ifndef __DRUMGIZMO_AUDIOINPUTENGINEJACKMIDI_H__ #define __DRUMGIZMO_AUDIOINPUTENGINEJACKMIDI_H__ #include #include #include "audioinputengine.h" #include "event.h" #include "jackclient.h" class AudioInputEngineJackMidi : public AudioInputEngine, public JackProcess { public: AudioInputEngineJackMidi(); ~AudioInputEngineJackMidi(); bool init(EventQueue *e, DrumKit *drumkit); bool activate(); void run(size_t pos, size_t len) {} void thread_main(); void jack_process(jack_nframes_t nframes); private: DrumKit *kit; size_t pos; EventQueue *eventqueue; JackClient *jackclient; jack_port_t *midi_port; }; #endif/*__DRUMGIZMO_AUDIOINPUTENGINEJACKMIDI_H__*/