/* -*- Mode: c++ -*- */ /*************************************************************************** * coreaudio.h * * Sat Oct 21 18:27:52 CEST 2017 * Copyright 2017 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include #include #include #include #include #include "audiooutputengine.h" class CoreAudioOutputEngine : public AudioOutputEngine { public: CoreAudioOutputEngine(); ~CoreAudioOutputEngine(); // based on AudioOutputEngine bool init(const Channels& chan) override; void setParm(const std::string& parm, const std::string& value) override; bool start() override; void stop() override; void pre(size_t nsamples) override; void run(int ch, sample_t* samples, size_t nsamples) override; void post(size_t nsamples) override; size_t getSamplerate() const override; bool isFreewheeling() const override; private: AudioDeviceID device_id{kAudioDeviceUnknown}; std::string id; std::uint32_t frames{1024u}; std::uint32_t samplerate{44100u}; AudioUnit au_hal; AudioBufferList* input_list; // libao: static OSStatus audioCallback (void *inRefCon, AudioUnitRenderActionFlags *inActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData); AudioDeviceID outputDevice; ComponentInstance outputAudioUnit; int output_p; /* Keep track of whether the output stream has actually been started/stopped */ Boolean started; Boolean isStopping; /* Our internal queue of samples waiting to be consumed by CoreAudio */ void *buffer; unsigned int bufferByteCount; unsigned int firstValidByteOffset; unsigned int validByteCount; unsigned int buffer_time; };