/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * jackaudio.cc * * Fr 22. Jan 09:43:30 CET 2016 * Copyright 2016 Christian Glöckner * cgloeckner@freenet.de ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #include #include #include #include "jackaudio.h" JackAudioOutputEngine::JackAudioOutputEngine(JackClient& client) : AudioOutputEngine{} , client(client) , channels{} , latency{0} { client.add(*this); } JackAudioOutputEngine::~JackAudioOutputEngine() { client.remove(*this); } bool JackAudioOutputEngine::init(const Channels& data) { channels.clear(); channels.reserve(data.size()); auto i = 0u; auto const buffer_size = getBufferSize(); for(auto const& elem : data) { auto name = std::to_string(i) + "-" + elem.name; // initialize new channel channels.emplace_back(client, name, buffer_size); if(channels.back().port.port == nullptr) { std::cerr << "[JackAudioOutputEngine] Cannot create jack " << "port for channel #" << i << "\n"; return false; } ++i; } return true; } void JackAudioOutputEngine::setParm(const std::string& parm, const std::string& value) { } bool JackAudioOutputEngine::start() { client.activate(); return true; } void JackAudioOutputEngine::stop() { } void JackAudioOutputEngine::pre(size_t nsamples) { // Clear all channels for(auto& channel : channels) { assert(channel.samples.size() == nsamples); std::memset(channel.samples.data(), 0, nsamples * sizeof(sample_t)); } } void JackAudioOutputEngine::run(int ch, sample_t* samples, size_t nsamples) { for(auto i = 0u; i < nsamples; ++i) { channels[ch].samples[i] = samples[i]; } } void JackAudioOutputEngine::post(size_t nsamples) { sema.wait(); } void JackAudioOutputEngine::process(jack_nframes_t num_frames) { assert(num_frames == getBufferSize()); for(auto& channel : channels) { auto ptr = static_cast(jack_port_get_buffer(channel.port.port, num_frames)); for(auto i = 0u; i < num_frames; ++i) { ptr[i] = channel.samples[i]; } } sema.post(); } size_t JackAudioOutputEngine::getBufferSize() const { return client.getBufferSize(); } size_t JackAudioOutputEngine::getSamplerate() const { return client.getSampleRate(); } bool JackAudioOutputEngine::isFreewheeling() const { return client.isFreewheeling(); } void JackAudioOutputEngine::onLatencyChange(std::size_t latency) { this->latency = latency; } JackAudioOutputEngine::Channel::Channel(JackClient& client, const std::string& name, std::size_t buffer_size) : port{client, name, JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput} , samples{} { samples.resize(buffer_size); } void JackAudioOutputEngine::jackLatencyCallback(jack_latency_callback_mode_t mode) { jack_latency_range_t range; switch(mode) { case JackCaptureLatency: // We do not have any audio input ports. Use this for when we do... // jack_port_get_latency_range(port_feeding_input_port, // JackPlaybackLatency, // &range); // range.min += 0; // range.max += 0; // jack_port_set_latency_range(input_port, JackPlaybackLatency, &range); break; case JackPlaybackLatency: for(auto& channel : channels) { jack_port_get_latency_range(channel.port.port, JackPlaybackLatency, &range); range.min += latency; range.max += latency; jack_port_set_latency_range(channel.port.port, JackPlaybackLatency, &range); } break; } }