/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * button.cc * * Sun Oct 9 13:01:56 CEST 2011 * Copyright 2011 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #include "button.h" #include "painter.h" #include #include GUI::Button::Button(Widget *parent) : GUI::Widget(parent) { box_up.topLeft = new Image(":pushbutton_tl.png"); box_up.top = new Image(":pushbutton_t.png"); box_up.topRight = new Image(":pushbutton_tr.png"); box_up.left = new Image(":pushbutton_l.png"); box_up.right = new Image(":pushbutton_r.png"); box_up.bottomLeft = new Image(":pushbutton_bl.png"); box_up.bottom = new Image(":pushbutton_b.png"); box_up.bottomRight = new Image(":pushbutton_br.png"); box_up.center = new Image(":pushbutton_c.png"); box_down.topLeft = new Image(":pushbuttondown_tl.png"); box_down.top = new Image(":pushbuttondown_t.png"); box_down.topRight = new Image(":pushbuttondown_tr.png"); box_down.left = new Image(":pushbuttondown_l.png"); box_down.right = new Image(":pushbuttondown_r.png"); box_down.bottomLeft = new Image(":pushbuttondown_bl.png"); box_down.bottom = new Image(":pushbuttondown_b.png"); box_down.bottomRight = new Image(":pushbuttondown_br.png"); box_down.center = new Image(":pushbuttondown_c.png"); draw_state = up; button_state = up; handler = NULL; ptr = NULL; } void GUI::Button::registerClickHandler(void (*handler)(void *), void *ptr) { this->handler = handler; this->ptr = ptr; } void GUI::Button::buttonEvent(ButtonEvent *e) { if(e->direction == 1) { draw_state = down; button_state = down; in_button = true; repaintEvent(NULL); } if(e->direction == -1) { draw_state = up; button_state = up; repaintEvent(NULL); if(in_button) { clicked(); if(handler) handler(ptr); } } } void GUI::Button::repaintEvent(GUI::RepaintEvent *e) { Painter p(this); p.clear(); int w = width(); int h = height(); if(w == 0 || h == 0) return; switch(draw_state) { case up: p.drawBox(0, 0, &box_up, w, h); break; case down: p.drawBox(0, 0, &box_down, w, h); break; } Font font(":fontemboss.png"); p.setColour(Colour(0.1)); p.drawText(width()/2-(text.length()*3)+(draw_state==up?0:1), height()/2+5+1+(draw_state==up?0:1), font, text, true); } void GUI::Button::setText(std::string text) { this->text = text; repaintEvent(NULL); } void GUI::Button::mouseLeaveEvent() { in_button = false; if(button_state == down) { draw_state = up; repaintEvent(NULL); } } void GUI::Button::mouseEnterEvent() { in_button = true; if(button_state == down) { draw_state = down; repaintEvent(NULL); } } void GUI::Button::mouseMoveEvent(MouseMoveEvent *e) { } #ifdef TEST_BUTTON //Additional dependency files //deps: //Required cflags (autoconf vars may be used) //cflags: //Required link options (autoconf vars may be used) //libs: #include "test.h" TEST_BEGIN; // TODO: Put some testcode here (see test.h for usable macros). TEST_END; #endif/*TEST_BUTTON*/