/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * button.cc * * Sun Oct 9 13:01:56 CEST 2011 * Copyright 2011 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #include "button.h" #include "painter.h" #include #include namespace GUI { Button::Button(Widget *parent) : Widget(parent) , draw_state(up) , button_state(up) { box_up.topLeft = new Image(":pushbutton_tl.png"); box_up.top = new Image(":pushbutton_t.png"); box_up.topRight = new Image(":pushbutton_tr.png"); box_up.left = new Image(":pushbutton_l.png"); box_up.right = new Image(":pushbutton_r.png"); box_up.bottomLeft = new Image(":pushbutton_bl.png"); box_up.bottom = new Image(":pushbutton_b.png"); box_up.bottomRight = new Image(":pushbutton_br.png"); box_up.center = new Image(":pushbutton_c.png"); box_down.topLeft = new Image(":pushbuttondown_tl.png"); box_down.top = new Image(":pushbuttondown_t.png"); box_down.topRight = new Image(":pushbuttondown_tr.png"); box_down.left = new Image(":pushbuttondown_l.png"); box_down.right = new Image(":pushbuttondown_r.png"); box_down.bottomLeft = new Image(":pushbuttondown_bl.png"); box_down.bottom = new Image(":pushbuttondown_b.png"); box_down.bottomRight = new Image(":pushbuttondown_br.png"); box_down.center = new Image(":pushbuttondown_c.png"); } Button::~Button() { delete(box_up.topLeft); delete(box_up.top); delete(box_up.topRight); delete(box_up.left); delete(box_up.right); delete(box_up.bottomLeft); delete(box_up.bottom); delete(box_up.bottomRight); delete(box_up.center); delete(box_down.topLeft); delete(box_down.top); delete(box_down.topRight); delete(box_down.left); delete(box_down.right); delete(box_down.bottomLeft); delete(box_down.bottom); delete(box_down.bottomRight); delete(box_down.center); } void Button::buttonEvent(ButtonEvent* buttonEvent) { if(buttonEvent->direction == Direction::down) { draw_state = down; button_state = down; in_button = true; repaintEvent(nullptr); } if(buttonEvent->direction == Direction::up) { draw_state = up; button_state = up; repaintEvent(nullptr); if(in_button) { clicked(); clickNotifier(); } } } void Button::repaintEvent(RepaintEvent* repaintEvent) { Painter p(*this); p.clear(); int padTop = 3; int padLeft = 0; int w = width(); int h = height(); if(w == 0 || h == 0) { return; } switch(draw_state) { case up: p.drawBox(padLeft, padTop, box_up, w - padLeft, h - padTop); break; case down: p.drawBox(padLeft, padTop, box_down, w - padLeft, h - padTop); break; } p.setColour(Colour(0.1)); p.drawText(width()/2-(text.length()*3)+(draw_state==up?0:1) + (padLeft / 2), height()/2+5+1+(draw_state==up?0:1) + (padTop / 2), font, text, true); } void Button::setText(const std::string& text) { this->text = text; repaintEvent(nullptr); } void Button::mouseLeaveEvent() { in_button = false; if(button_state == down) { draw_state = up; repaintEvent(nullptr); } } void Button::mouseEnterEvent() { in_button = true; if(button_state == down) { draw_state = down; repaintEvent(nullptr); } } } //GUI::