/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * button.h * * Sun Oct 9 13:01:56 CEST 2011 * Copyright 2011 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include #include "widget.h" #include "painter.h" #include "notifier.h" #include "font.h" namespace GUI { class Button : public Widget { public: Button(Widget *parent); ~Button(); // From Widget: bool isFocusable() override { return true; } bool catchMouse() override { return true; } void setText(const std::string& text); Notifier<> clickNotifier; protected: virtual void clicked() {} // From Widget: virtual void repaintEvent(RepaintEvent* e) override; virtual void buttonEvent(ButtonEvent* e) override; virtual void mouseLeaveEvent() override; virtual void mouseEnterEvent() override; private: bool in_button{false}; Painter::Box box_up; Painter::Box box_down; typedef enum { up, down } state_t; std::string text; Font font{":fontemboss.png"}; state_t draw_state{up}; state_t button_state{up}; }; } // GUI::