/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * checkbox.h * * Sat Nov 26 15:07:44 CET 2011 * Copyright 2011 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include #include "widget.h" #include "texture.h" namespace GUI { class CheckBox : public Widget { public: CheckBox(Widget *parent); void setText(std::string text); // From Widget: bool isFocusable() override { return true; } bool catchMouse() override { return true; } bool checked(); void setChecked(bool checked); Notifier stateChangedNotifier; protected: // From Widget: virtual void repaintEvent(RepaintEvent* repaintEvent) override; virtual void buttonEvent(ButtonEvent* buttonEvent) override; virtual void keyEvent(KeyEvent* keyEvent) override; virtual void mouseLeaveEvent() override; virtual void mouseEnterEvent() override; private: void internalSetChecked(bool checked); Texture bg_on; Texture bg_off; Texture knob; bool state{false}; bool middle{false}; bool buttonDown{false}; bool inCheckbox{false}; std::string _text; }; } // GUI::