/* -*- Mode: c++ -*- */ /*************************************************************************** * dialog.h * * Sun Apr 16 10:31:04 CEST 2017 * Copyright 2017 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include "window.h" namespace GUI { //! This class is used the base window for pop-up dialogs, such as a file //! browser. class Dialog : public Window { public: //! - The dialog is placed near the parent window. //! - The parent window event handler will call the dialog event handler //! - While the dialog is visible, all mouse click and keyboard events //! are ignored by the parent event handler. //! - The Dialog registers itself in the parent event handler when contructed //! and removes itself when destructed. //! - The parent event handler will delete all registered Dialogs when itself //! deleted. Dialog(Widget* parent, bool modal = false); ~Dialog(); //! Change modality. void setModal(bool modal); //! Get current modality state. bool isModal() const; private: bool is_modal{false}; Widget* parent{nullptr}; }; } // GUI::