/* -*- Mode: c++ -*- */ /*************************************************************************** * drumkitimage.h * * Sun Mar 8 18:30:17 CET 2020 * Copyright 2020 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include #include #include "widget.h" #include "image.h" namespace GUI { class DrumKitImage : public Widget { public: DrumKitImage(Widget* parent); void setImages(const std::string& imagefile, const std::string& overlayfile); void clearImages(); // From Widget: void resize(std::size_t width, std::size_t height) override; void buttonEvent(ButtonEvent* buttonEvent) override; void scrollEvent(ScrollEvent* scrollEvent) override; void mouseMoveEvent(MouseMoveEvent* mouseMoveEvent) override; void mouseLeaveEvent() override; void repaintEvent(RepaintEvent* repaintEvent) override; private: class Overlay : public Widget { public: Overlay(Widget* parent); void setOverlay(const std::string& overlayfile); void clearOverlay(); // From Widget: void buttonEvent(ButtonEvent* buttonEvent) override; void mouseMoveEvent(MouseMoveEvent* mouseMoveEvent) override; void repaintEvent(RepaintEvent* repaintEvent) override; private: std::unique_ptr overlay; }; Overlay overlay{this}; std::unique_ptr image; }; } // GUI::