/* -*- Mode: c++ -*- */ /*************************************************************************** * humanizerframecontent.cc * * Fri Mar 24 21:49:58 CET 2017 * Copyright 2017 André Nusser * andre.nusser@googlemail.com ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #include "humanizerframecontent.h" #include "painter.h" namespace GUI { HumanizerframeContent::HumanizerframeContent(Widget* parent) : Widget(parent) { // FIXME, is resizeChildren broken? layout.setResizeChildren(true); layout.setVAlignment(VAlignment::center); attack.resize(80, 80); attackKnob.resize(60, 60); attack.setControl(&attackKnob); layout.addItem(&attack); falloff.resize(80, 80); falloffKnob.resize(60, 60); falloff.setControl(&falloffKnob); layout.addItem(&falloff); // TODO: connect the knobs to the right functions // CONNECT(&humanizeControls->velocityCheck, stateChangedNotifier, // this, &DGWindow::velocityCheckClick); // // CONNECT(&humanizeControls->attackKnob, valueChangedNotifier, // this, &DGWindow::attackValueChanged); // // CONNECT(&humanizeControls->falloffKnob, valueChangedNotifier, // this, &DGWindow::falloffValueChanged); } } // GUI::