/* -*- Mode: c++ -*- */ /*************************************************************************** * humanizerframecontent.h * * Fri Mar 24 21:49:58 CET 2017 * Copyright 2017 André Nusser * andre.nusser@googlemail.com ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include "knob.h" #include "labeledcontrol.h" #include "layout.h" #include "widget.h" struct Settings; class SettingsNotifier; namespace GUI { class HumanizerframeContent : public Widget { public: HumanizerframeContent(Widget* parent, Settings& settings, SettingsNotifier& settings_notifier); private: static float constexpr stddev_factor = 4.5f; void attackValueChanged(float value); void falloffValueChanged(float value); void stddevKnobValueChanged(float value); void stddevSettingsValueChanged(float value); GridLayout layout{this, 3, 1}; LabeledControl attack{this, "pAttack"}; // drummer strength LabeledControl falloff{this, "pRelease"}; // regain LabeledControl stddev{this, "pStdDev"}; Knob attack_knob{&attack}; Knob falloff_knob{&falloff}; Knob stddev_knob{&stddev}; Settings& settings; SettingsNotifier& settings_notifier; }; } // GUI::