/* -*- Mode: c++ -*- */ /*************************************************************************** * maintab.h * * Fri Mar 24 20:39:59 CET 2017 * Copyright 2017 André Nusser * andre.nusser@googlemail.com ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include "widget.h" #include "layout.h" #include "frame.h" #include "drumkitframecontent.h" #include "statusframecontent.h" #include "humanizerframecontent.h" #include "diskstreamingframecontent.h" #include "bleedcontrolframecontent.h" #include "resamplingframecontent.h" #include "timingframecontent.h" #include "sampleselectionframecontent.h" #include "visualizerframecontent.h" #include "powerwidget.h" #include "voicelimitframecontent.h" struct Settings; class SettingsNotifier; class Config; namespace GUI { class MainTab : public Widget { public: MainTab(Widget* parent, Settings& settings, SettingsNotifier& settings_notifier, Config& config); // From Widget: void resize(std::size_t width, std::size_t height) override; private: void humanizerOnChange(bool on); void bleedcontrolOnChange(bool on); void resamplingOnChange(bool on); void timingOnChange(bool on); void powerOnChange(bool on); void voicelimitOnChange(bool status); Image logo{":resources/logo.png"}; GridLayout layout{this, 2, 64}; FrameWidget drumkit_frame{this, false}; FrameWidget status_frame{this, false}; FrameWidget diskstreaming_frame{this, false}; FrameWidget bleedcontrol_frame{this, true}; FrameWidget resampling_frame{this, true}; FrameWidget humanizer_frame{this, true, true}; FrameWidget timing_frame{this, true, true}; FrameWidget sampleselection_frame{this, false, true}; FrameWidget visualizer_frame{this, false, true}; FrameWidget power_frame{this, true, true}; FrameWidget voicelimit_frame{this, true, true}; DrumkitframeContent drumkitframe_content; StatusframeContent statusframe_content; HumanizerframeContent humanizerframe_content; DiskstreamingframeContent diskstreamingframe_content; BleedcontrolframeContent bleedcontrolframe_content; ResamplingframeContent resamplingframe_content; TimingframeContent timingframe_content; SampleselectionframeContent sampleselectionframe_content; VisualizerframeContent visualizerframe_content; PowerWidget powerframe_content; VoiceLimitFrameContent voicelimit_content; void add(std::string const& title, FrameWidget& frame, Widget& content, std::size_t height, int column); Settings& settings; SettingsNotifier& settings_notifier; }; } // GUI::