/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * painter.cc * * Wed Oct 12 19:48:45 CEST 2011 * Copyright 2011 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #include "painter.h" #include #include #include "pixelbuffer.h" #include "font.h" #include "drawable.h" #include "image.h" #include "canvas.h" namespace GUI { Painter::Painter(Canvas& canvas) : pixbuf(canvas.GetPixelBuffer()) { colour = Colour(0.0f, 0.0f, 0.0f, 0.5f); } Painter::~Painter() { } void Painter::setColour(const Colour& colour) { this->colour = colour; } static void plot(PixelBufferAlpha& pixbuf, const Colour& colour, int x, int y, double c) { if((x >= (int)pixbuf.width) || (y >= (int)pixbuf.height) || (x < 0) || (y < 0)) { return; } // plot the pixel at (x, y) with brightness c (where 0 ≤ c ≤ 1) pixbuf.addPixel(x, y, (unsigned char)(colour.red() * 255.0), (unsigned char)(colour.green() * 255.0), (unsigned char)(colour.blue() * 255.0), (unsigned char)(colour.alpha() * 255 * c)); } static inline double fpart(double x) { return x - std::floor(x);// fractional part of x } static inline double rfpart(double x) { return 1 - fpart(x); // reverse fractional part of x } void Painter::drawLine(int x0, int y0, int x1, int y1) { bool steep = abs(y1 - y0) > abs(x1 - x0); if(steep) { std::swap(x0, y0); std::swap(x1, y1); } if(x0 > x1) { std::swap(x0, x1); std::swap(y0, y1); } double dx = x1 - x0; double dy = y1 - y0; double gradient = dy / dx; // Handle first endpoint: double xend = std::round(x0); double yend = y0 + gradient * (xend - x0); double xpxl1 = xend; // this will be used in the main loop double ypxl1 = std::floor(yend); if(steep) { plot(pixbuf, colour, ypxl1, xpxl1, 1); } else { plot(pixbuf, colour, xpxl1, ypxl1, 1); } double intery = yend + gradient; // first y-intersection for the main loop // Handle second endpoint: xend = std::round(x1); yend = y1 + gradient * (xend - x1); double xpxl2 = xend; // this will be used in the main loop double ypxl2 = std::floor(yend); if(steep) { plot(pixbuf, colour, ypxl2, xpxl2, 1); } else { plot(pixbuf, colour, xpxl2, ypxl2, 1); } // main loop for(int x = xpxl1 + 1; x <= xpxl2 - 1; ++x) { if(steep) { plot(pixbuf, colour, std::floor(intery) , x, rfpart(intery)); plot(pixbuf, colour, std::floor(intery)+1, x, fpart(intery)); } else { plot(pixbuf, colour, x, std::floor(intery), rfpart(intery)); plot(pixbuf, colour, x, std::floor(intery)+1, fpart(intery)); } intery += gradient; } } void Painter::drawRectangle(int x1, int y1, int x2, int y2) { drawLine(x1, y1, x2 - 1, y1); drawLine(x2, y1, x2, y2 - 1); drawLine(x1 + 1, y2, x2, y2); drawLine(x1, y1 + 1, x1, y2); } void Painter::drawFilledRectangle(int x1, int y1, int x2, int y2) { for(int y = y1; y <= y2; ++y) { drawLine(x1, y, x2, y); } } void Painter::clear() { for(int x = 0; x < (int)pixbuf.width; ++x) { for(int y = 0; y < (int)pixbuf.height; ++y) { pixbuf.setPixel(x, y, 0, 0, 0, 0); } } } void Painter::drawText(int x0, int y0, const Font& font, const std::string& text, bool nocolour) { PixelBufferAlpha* textbuf = font.render(text); y0 -= textbuf->height; // The y0 offset (baseline) is the bottom of the text. // If the text offset is outside the buffer; skip it. if((x0 > (int)pixbuf.width) || (y0 > (int)pixbuf.height)) { delete textbuf; return; } // Make sure we don't try to draw outside the pixbuf. int renderWidth = textbuf->width; if(renderWidth > (int)(pixbuf.width - x0)) { renderWidth = pixbuf.width - x0; } int renderHeight = textbuf->height; if(renderHeight > ((int)pixbuf.height - y0)) { renderHeight = ((int)pixbuf.height - y0); } if(nocolour) { for(int y = -1 * std::min(0, y0); y < renderHeight; ++y) { for(int x = -1 * std::min(0, x0); x < renderWidth; ++x) { unsigned char r, g, b, a; assert(x >= 0); assert(y >= 0); assert(x < (int)textbuf->width); assert(y < (int)textbuf->height); textbuf->pixel(x, y, &r, &g, &b, &a); assert(x + x0 >= 0); assert(y + y0 >= 0); assert(x + x0 < (int)pixbuf.width); assert(y + y0 < (int)pixbuf.height); pixbuf.addPixel(x + x0, y + y0, r, g, b, a); } } } else { for(int y = -1 * std::min(0, y0); y < renderHeight; ++y) { for(int x = -1 * std::min(0, x0); x < renderWidth; ++x) { unsigned char r,g,b,a; assert(x >= 0); assert(y >= 0); assert(x < (int)textbuf->width); assert(y < (int)textbuf->height); textbuf->pixel(x, y, &r, &g, &b, &a); assert(x + x0 >= 0); assert(y + y0 >= 0); assert(x + x0 < (int)pixbuf.width); assert(y + y0 < (int)pixbuf.height); pixbuf.addPixel(x + x0, y + y0, colour.red() * 255, colour.green() * 255, colour.blue() * 255, colour.alpha() * a); } } } delete textbuf; } void Painter::drawPoint(int x, int y) { pixbuf.setPixel(x, y, (unsigned char)(colour.red() * 255.0), (unsigned char)(colour.green() * 255.0), (unsigned char)(colour.blue() * 255.0), (unsigned char)(colour.alpha() * 255.0)); } static void plot4points(Painter *p, int cx, int cy, int x, int y) { p->drawPoint(cx + x, cy + y); if(x != 0) { p->drawPoint(cx - x, cy + y); } if(y != 0) { p->drawPoint(cx + x, cy - y); } if(x != 0 && y != 0) { p->drawPoint(cx - x, cy - y); } } void Painter::drawCircle(int cx, int cy, double radius) { int error = -radius; int x = radius; int y = 0; while(x >= y) { plot4points(this, cx, cy, x, y); if(x != y) { plot4points(this, cx, cy, y, x); } error += y; ++y; error += y; if(error >= 0) { --x; error -= x; error -= x; } } } static void plot4lines(Painter *p, int cx, int cy, int x, int y) { p->drawLine(cx + x, cy + y, cx - x, cy + y); if(x != 0) { p->drawLine(cx - x, cy + y, cx + x, cy + y); } if(y != 0) { p->drawLine(cx + x, cy - y, cx - x, cy - y); } if(x != 0 && y != 0) { p->drawLine(cx - x, cy - y, cx + x, cy - y); } } void Painter::drawFilledCircle(int cx, int cy, int radius) { int error = -radius; int x = radius; int y = 0; while(x >= y) { plot4lines(this, cx, cy, x, y); if(x != y) { plot4lines(this, cx, cy, y, x); } error += y; ++y; error += y; if(error >= 0) { --x; error -= x; error -= x; } } } void Painter::drawImage(int x0, int y0, const Drawable& image) { int fw = image.width(); int fh = image.height(); // Make sure we don't try to draw outside the pixbuf. if(fw > (int)(pixbuf.width - x0)) { fw = (int)(pixbuf.width - x0); } if(fh > (int)(pixbuf.height - y0)) { fh = (int)(pixbuf.height - y0); } if((fw < 1) || (fh < 1)) { return; } for(std::size_t y = -1 * std::min(0, y0); y < (std::size_t)fh; ++y) { for(std::size_t x = -1 * std::min(0, x0); x < (std::size_t)fw; ++x) { assert(x >= 0); assert(y >= 0); assert(x < image.width()); assert(y < image.height()); auto& c = image.getPixel(x, y); assert(x0 + x >= 0); assert(y0 + y >= 0); assert(x0 + x < pixbuf.width); assert(y0 + y < pixbuf.height); pixbuf.addPixel(x0 + x, y0 + y, c); } } } void Painter::drawImageStretched(int x0, int y0, const Drawable& image, int width, int height) { float fw = image.width(); float fh = image.height(); // Make sure we don't try to draw outside the pixbuf. if(width > (int)(pixbuf.width - x0)) { width = pixbuf.width - x0; } if(height > (int)(pixbuf.height - y0)) { height = pixbuf.height - y0; } if((width < 1) || (height < 1)) { return; } for(int y = -1 * std::min(0, y0); y < height; ++y) { for(int x = -1 * std::min(0, x0); x < width; ++x) { int lx = ((float)x / (float)width) * fw; int ly = ((float)y / (float)height) * fh; auto& c = image.getPixel(lx, ly); pixbuf.addPixel(x0 + x, y0 + y, c); } } } void Painter::drawBox(int x, int y, const Box& box, int width, int height) { int dx = x; int dy = y; // Top: drawImage(dx, dy, *box.topLeft); dx += box.topLeft->width(); if((dx < 0) || (dy < 0)) { return; } drawImageStretched(dx, dy, *box.top, width - box.topRight->width() - box.topLeft->width(), box.top->height()); dx = x + width - box.topRight->width(); if((dx < 0) || (dy < 0)) { return; } drawImage(dx, dy, *box.topRight); // Center: dy = y + box.topLeft->height(); dx = x + box.left->width(); if((dx < 0) || (dy < 0)) { return; } drawImageStretched(dx, dy, *box.center, width - box.left->width() - box.right->width(), height - box.topLeft->height() - box.bottomLeft->height()); // Mid: dx = x; dy = y + box.topLeft->height(); if((dx < 0) || (dy < 0)) { return; } drawImageStretched(dx, dy, *box.left, box.left->width(), height - box.topLeft->height() - box.bottomLeft->height()); dx = x + width - box.right->width(); dy = y + box.topRight->height(); if((dx < 0) || (dy < 0)) { return; } drawImageStretched(dx, dy, *box.right, box.right->width(), height - box.topRight->height() - box.bottomRight->height()); // Bottom: dx = x; dy = y + height - box.bottomLeft->height(); if((dx < 0) || (dy < 0)) { return; } drawImage(dx, dy, *box.bottomLeft); dx += box.bottomLeft->width(); if((dx < 0) || (dy < 0)) { return; } drawImageStretched(dx, dy, *box.bottom, width - box.bottomRight->width() - box.bottomLeft->width(), box.bottom->height()); dx = x + width - box.bottomRight->width(); if((dx < 0) || (dy < 0)) { return; } drawImage(dx, dy, *box.bottomRight); } void Painter::drawBar(int x, int y, const Bar& bar, int width, int height) { if(width < ((int)bar.left->width() + (int)bar.right->width() + 1)) { width = bar.left->width() + bar.right->width() + 1; } drawImageStretched(x, y, *bar.left, bar.left->width(), height); drawImageStretched(x + bar.left->width(), y, *bar.center, width - bar.left->width() - bar.right->width(), height); drawImageStretched(x + width - bar.left->width(), y, *bar.right, bar.right->width(), height); } } // GUI::