/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * pixelbuffer.cc * * Thu Nov 10 09:00:38 CET 2011 * Copyright 2011 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #include "pixelbuffer.h" #include #include namespace GUI { PixelBuffer::PixelBuffer(std::size_t width, std::size_t height) : buf(nullptr) { realloc(width, height); } PixelBuffer::~PixelBuffer() { free(buf); } void PixelBuffer::realloc(std::size_t width, std::size_t height) { free(buf); buf = (unsigned char *)calloc(width * height, 3); this->width = width; this->height = height; } #define PX(k) ((x + y * width) * 3 + k) void PixelBuffer::setPixel(std::size_t x, std::size_t y, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha) { assert(x < width); assert(y < height); if(alpha == 0) { return; } if(alpha < 255) { unsigned int a = alpha; unsigned int b = 255 - alpha; buf[PX(0)] = (unsigned char)(((int)red * a + (int)buf[PX(0)] * b) / 255); buf[PX(1)] = (unsigned char)(((int)green * a + (int)buf[PX(1)] * b) / 255); buf[PX(2)] = (unsigned char)(((int)blue * a + (int)buf[PX(2)] * b) / 255); } else { buf[PX(0)] = red; buf[PX(1)] = green; buf[PX(2)] = blue; } } PixelBufferAlpha::PixelBufferAlpha(std::size_t width, std::size_t height) : managed(true) , buf(nullptr) , x(0) , y(0) { realloc(width, height); } PixelBufferAlpha::~PixelBufferAlpha() { if(managed) { free(buf); } } void PixelBufferAlpha::realloc(std::size_t width, std::size_t height) { free(buf); buf = (unsigned char *)calloc(width * height, 4); this->width = width; this->height = height; } #undef PX #define PX(k) ((x + y * width) * 4 + k) void PixelBufferAlpha::setPixel(std::size_t x, std::size_t y, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha) { assert(x < width); assert(y < height); buf[PX(0)] = red; buf[PX(1)] = green; buf[PX(2)] = blue; buf[PX(3)] = alpha; } // http://en.wikipedia.org/wiki/Alpha_compositing static inline void getAlpha(unsigned char _a, unsigned char _b, float &a, float &b) { a = _a / 255.0; b = _b / 255.0; b *= (1 - a); } void PixelBufferAlpha::addPixel(std::size_t x, std::size_t y, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha) { assert(x < width); assert(y < height); if(alpha == 0) { return; } if(alpha < 255) { float a, b; getAlpha(alpha, buf[PX(3)], a, b); buf[PX(0)] = (unsigned char)((float)red * a + (float)buf[PX(0)] * b); buf[PX(0)] /= (a + b); buf[PX(1)] = (unsigned char)((float)green * a + (float)buf[PX(1)] * b); buf[PX(1)] /= (a + b); buf[PX(2)] = (unsigned char)((float)blue * a + (float)buf[PX(2)] * b); buf[PX(2)] /= (a + b); buf[PX(3)] = (a + b) * 255; } else { buf[PX(0)] = red; buf[PX(1)] = green; buf[PX(2)] = blue; buf[PX(3)] = alpha; } } void PixelBufferAlpha::addPixel(std::size_t x, std::size_t y, const Colour& c) { addPixel(x, y, c.red() * 255, c.green() * 255, c.blue() * 255, c.alpha() * 255); } void PixelBufferAlpha::pixel(std::size_t x, std::size_t y, unsigned char* red, unsigned char* green, unsigned char* blue, unsigned char* alpha) const { assert(x < width); assert(y < height); *red = buf[PX(0)]; *green = buf[PX(1)]; *blue = buf[PX(2)]; *alpha = buf[PX(3)]; } } // GUI::