/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * progressbar.cc * * Fri Mar 22 22:07:57 CET 2013 * Copyright 2013 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #include "progressbar.h" namespace GUI { ProgressBar::ProgressBar(Widget *parent) : Widget(parent) { bar_bg.left = new Image(":progress_back_l.png"); bar_bg.right = new Image(":progress_back_r.png"); bar_bg.center = new Image(":progress_back_c.png"); bar_blue.left = new Image(":progress_front_blue_l.png"); bar_blue.right = new Image(":progress_front_blue_r.png"); bar_blue.center = new Image(":progress_front_blue_c.png"); bar_red.left = new Image(":progress_front_red_l.png"); bar_red.right = new Image(":progress_front_red_r.png"); bar_red.center = new Image(":progress_front_red_c.png"); bar_green.left = new Image(":progress_front_green_l.png"); bar_green.right = new Image(":progress_front_green_r.png"); bar_green.center = new Image(":progress_front_green_c.png"); state = ProgressBarState::Blue; _progress = .5; } ProgressBar::~ProgressBar() { delete bar_bg.left; delete bar_bg.right; delete bar_bg.center; delete bar_blue.left; delete bar_blue.right; delete bar_blue.center; delete bar_red.left; delete bar_red.right; delete bar_red.center; delete bar_green.left; delete bar_green.right; delete bar_green.center; } void ProgressBar::setState(ProgressBarState state) { if(this->state != state) { this->state = state; repaintEvent(nullptr); } } float ProgressBar::progress() { return _progress; } void ProgressBar::setProgress(float progress) { _progress = progress; repaintEvent(nullptr); } void ProgressBar::repaintEvent(RepaintEvent* repaintEvent) { Painter p(*this); int max = width() * _progress; p.clear(); int brd = 4; p.drawBar(0, 0, bar_bg, width(), height()); Painter::Bar* bar = nullptr; switch(state) { case ProgressBarState::Red: bar = &bar_red; break; case ProgressBarState::Green: bar = &bar_green; break; case ProgressBarState::Blue: bar = &bar_blue; break; case ProgressBarState::Off: bar = nullptr; break; } if(bar) { p.drawBar(brd, 0, *bar, max - 2 * brd, height()); } } } // GUI::