/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * slider.cc * * Sat Nov 26 18:10:22 CET 2011 * Copyright 2011 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #include "slider.h" #include "painter.h" #include #include GUI::Slider::Slider(Widget *parent) : GUI::Widget(parent) { state = up; val = 0.0; maximum = 1.0; minimum = 0.0; handler = NULL; ptr = NULL; } void GUI::Slider::setValue(float v) { val = v; if(handler) handler(ptr); repaintEvent(NULL); } float GUI::Slider::value() { return val; } void GUI::Slider::registerClickHandler(void (*handler)(void *), void *ptr) { this->handler = handler; this->ptr = ptr; } void GUI::Slider::mouseMoveEvent(MouseMoveEvent *e) { if(state == down) { val = maximum / (float)width() * (float)e->x; if(val < 0) val = 0; if(val > 1) val = 1; if(handler) handler(ptr); repaintEvent(NULL); } } void GUI::Slider::buttonEvent(ButtonEvent *e) { if(e->direction == 1) { state = down; val = maximum / (float)width() * (float)e->x; if(val < 0) val = 0; if(val > 1) val = 1; if(handler) handler(ptr); repaintEvent(NULL); } if(e->direction == -1) { state = up; val = maximum / (float)width() * (float)e->x; if(val < 0) val = 0; if(val > 1) val = 1; repaintEvent(NULL); clicked(); if(handler) handler(ptr); } } void GUI::Slider::repaintEvent(GUI::RepaintEvent *e) { //DEBUG(slider, "Slider::repaintEvent (%f)\n", val); Painter p(this); float alpha = 0.8; int xpos = (int)((val / maximum) * (float)(width() - 1)); if(hasKeyboardFocus()) { p.setColour(Colour(0.6, alpha)); } else { p.setColour(Colour(0.5, alpha)); } p.drawFilledRectangle(0,0,width(),height()); /* p.setColour(Colour(0.1, alpha)); p.drawRectangle(0,0,width()-1,height()-1); */ p.setColour(Colour(1, 0, 0, alpha)); p.drawLine(xpos, 0, xpos, height()-1); /* p.setColour(Colour(0.8, alpha)); switch(state) { case up: p.drawLine(0,0,0,height()-1); p.drawLine(0,0,width()-1,0); break; case down: p.drawLine(width()-1,0, width()-1,height()-1); p.drawLine(width()-1,height()-1,0, height()-1); break; } */ p.setColour(Colour(0.3, alpha)); p.drawPoint(0,height()-1); p.drawPoint(width()-1,0); } #ifdef TEST_SLIDER //Additional dependency files //deps: //Required cflags (autoconf vars may be used) //cflags: //Required link options (autoconf vars may be used) //libs: #include "test.h" TEST_BEGIN; // TODO: Put some testcode here (see test.h for usable macros). TEST_END; #endif/*TEST_SLIDER*/