/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * testmain.cc * * Sun Nov 22 20:06:42 CET 2015 * Copyright 2015 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #include "plugingui.h" #include // Dummy Engine class. class Engine : public MessageHandler { public: void handleMessage(Message *msg) {} }; class TestMain : public GUI::Listener { public: TestMain() { CONNECT(&gui, closeNotifier, this, &TestMain::stop); } void stop() { DEBUG(stop, "Stopping...\n"); running = false; } void run() { while(running) { #ifdef WIN32 SleepEx(50, FALSE); #else usleep(50000); #endif gui.processEvents(); } } bool running = true; GUI::PluginGUI gui; }; int main() { INFO(example, "We are up and running"); TestMain testMain; testMain.run(); return 0; }