/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * widget.h * * Sun Oct 9 13:01:44 CEST 2011 * Copyright 2011 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include "guievent.h" #include "pixelbuffer.h" #include "notifier.h" #include "layout.h" #include namespace GUI { class Window; class Widget : public Listener, LayoutItem { public: Widget(Widget *parent); virtual ~Widget(); virtual void show(); virtual void hide(); // From LayoutItem virtual void resize(int width, int height) override; virtual void move(size_t x, size_t y) override; virtual size_t x() override; virtual size_t y() override; virtual size_t width() override; virtual size_t height() override; virtual size_t windowX(); virtual size_t windowY(); virtual bool isFocusable() { return false; } virtual bool catchMouse() { return false; } void addChild(Widget *widget); void removeChild(Widget *widget); virtual void repaintEvent(RepaintEvent* repaintEvent) {} virtual void mouseMoveEvent(MouseMoveEvent* mouseMoveEvent) {} virtual void buttonEvent(ButtonEvent* buttonEvent) {} virtual void scrollEvent(ScrollEvent* scrollEvent) {} virtual void keyEvent(KeyEvent* keyEvent) {} virtual void mouseLeaveEvent() {} virtual void mouseEnterEvent() {} Widget* find(size_t x, size_t y); virtual Window* window(); void repaint_r(RepaintEvent* repaintEvent); PixelBufferAlpha pixbuf; std::vector getPixelBuffers(); bool hasKeyboardFocus(); Widget *parent; bool visible(); void setVisible(bool visible); protected: std::vector children; Window *_window; size_t _x, _y, _width, _height; private: bool _visible; }; } // GUI::