/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * window.h * * Sun Oct 9 13:11:52 CEST 2011 * Copyright 2011 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include "widget.h" #include "pixelbuffer.h" #include "nativewindow.h" #include "image.h" #include "eventhandler.h" #include "imagecache.h" namespace GUI { class Window : public Widget { public: Window(void* native_window = nullptr); ~Window(); void setFixedSize(int width, int height); void setAlwaysOnTop(bool always_on_top); void setCaption(const std::string& caption); // From Widget: void resize(std::size_t width, std::size_t height) override; void move(int x, int y) override; void show() override; void hide() override; Window* window() override; Size getNativeSize(); ImageCache& getImageCache() override; EventHandler* eventHandler(); Widget* keyboardFocus(); void setKeyboardFocus(Widget* widget); Widget* buttonDownFocus(); void setButtonDownFocus(Widget* widget); Widget* mouseFocus(); void setMouseFocus(Widget* widget); //! Tag the window buffer dirty to be rendered. void needsRedraw(); // \returns the native window handle, it HWND on Win32 or Window id on X11 void* getNativeWindowHandle() const; //! Translate a local window coordinate to a global screen coordinate. Point translateToScreen(const Point& point); protected: // For the EventHandler friend class EventHandler; // From Widget: std::size_t translateToWindowX() override; std::size_t translateToWindowY() override; void resized(std::size_t width, std::size_t height); void moved(int x, int y); //! Returns true if window pixel buffer changed and needs to be copied to //! native window. bool updateBuffer(); // For the Painter friend class Widget; // For the NativeWindow implementations: friend class NativeWindowX11; friend class NativeWindowWin32; friend class NativeWindowPugl; friend class NativeWindowCocoa; PixelBuffer wpixbuf; size_t refcount{0}; Widget* _keyboardFocus{nullptr}; Widget* _buttonDownFocus{nullptr}; Widget* _mouseFocus{nullptr}; NativeWindow* native{nullptr}; EventHandler* eventhandler{nullptr}; size_t maxRefcount{0}; bool needs_redraw{false}; ImageCache image_cache; }; } // GUI::