/* -*- Mode: c++ -*- */ /*************************************************************************** * DGDOM.h * * Thu Jun 7 11:07:17 CEST 2018 * Copyright 2018 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include #include #include "channel.h" // v1.0 velocity groups struct SampleRefDOM { double probability; std::string name; }; struct VelocityDOM { double upper; double lower; std::vector samplerefs; }; // Instrument DOM: struct AudioFileDOM { std::string instrument_channel; std::string file; std::size_t filechannel; }; struct SampleDOM { std::string name; double power; // >= v2.0 only bool normalized; // >= v2.0 only std::vector audiofiles; }; struct InstrumentChannelDOM { std::string name; main_state_t main; }; struct InstrumentDOM { std::string name; std::string version; std::string description; std::vector samples; std::vector instrument_channels; // v1.0 only std::vector velocities; }; // Drumkit DOM: struct ChannelDOM { std::string name; }; struct ChannelMapDOM { std::string in; std::string out; main_state_t main; }; struct ChokeDOM { std::string instrument; double choketime; }; struct InstrumentRefDOM { std::string name; std::string file; // Probably shouldn't be there std::string group; std::vector channel_map; std::vector chokes; }; struct ClickMapDOM { std::string instrument; std::string colour; }; struct MetadataDOM { std::string version; std::string title; std::string description; std::string license; std::string notes; std::string author; std::string email; std::string website; std::string logo; std::string image; std::string image_map; std::vector clickmaps; std::string default_midimap_file; }; struct DrumkitDOM { std::string version; double samplerate; MetadataDOM metadata; std::vector instruments; std::vector channels; };