/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * audiocache.cc * * Fri Apr 10 10:39:24 CEST 2015 * Copyright 2015 Jonas Suhr Christensen * jsc@umbraculum.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #include "audiocache.h" #include #include #include #include #include "audiocachefile.h" AudioCache::AudioCache(Settings& settings) : settings(settings) { } AudioCache::~AudioCache() { DEBUG(cache, "~AudioCache() pre\n"); deinit(); delete[] nodata; DEBUG(cache, "~AudioCache() post\n"); } void AudioCache::init(std::size_t poolsize) { setAsyncMode(true); id_manager.init(poolsize); event_handler.start(); } void AudioCache::deinit() { event_handler.stop(); } // Invariant: initial_samples_needed < preloaded audio data sample_t* AudioCache::open(const AudioFile& file, std::size_t initial_samples_needed, int channel, cacheid_t& id) { assert(chunk_size); // Assert updateChunkSize was called before processing. if(!file.isValid()) { settings.number_of_underruns.fetch_add(1); // File preload not yet ready - skip this sample. id = CACHE_DUMMYID; assert(nodata); return nodata; } // Register a new id for this cache session. id = id_manager.registerID({}); // If we are out of available ids we get CACHE_DUMMYID if(id == CACHE_DUMMYID) { settings.number_of_underruns.fetch_add(1); // Use nodata buffer instead. assert(nodata); return nodata; } // Get the cache_t connected with the registered id. cache_t& c = id_manager.getCache(id); c.afile = nullptr; // File is opened when needed. c.channel = channel; // Next call to 'next()' will read from this point. c.localpos = initial_samples_needed; c.ready = false; c.front = nullptr; // This is allocated when needed. c.back = nullptr; // This is allocated when needed. std::size_t cropped_size; if(file.preloadedsize == file.size) { // We have preloaded the entire file, so use it. cropped_size = file.preloadedsize; } else { // Make sure that the preload-data made available to the next() calls // fit on frame boundary: // // [ all preloaded data ] // [ initial ][ biggest multiple of full frames ][ the rest ] // \ / // \----------------------v-------------------/ // cropped_size cropped_size = file.preloadedsize - c.localpos; cropped_size -= cropped_size % framesize; cropped_size += initial_samples_needed; } c.preloaded_samples = file.data; c.preloaded_samples_size = cropped_size; // Next potential read from disk will read from this point. c.pos = cropped_size; // Only load next buffer if there is more data in the file to be loaded... if(c.pos < file.size) { c.afile = &event_handler.openFile(file.filename); if(c.back == nullptr) { c.back = new sample_t[chunk_size]; } event_handler.pushLoadNextEvent(c.afile, c.channel, c.pos, c.back, &c.ready); } return c.preloaded_samples; // return preloaded data } sample_t* AudioCache::next(cacheid_t id, std::size_t& size) { if(id == CACHE_DUMMYID) { settings.number_of_underruns.fetch_add(1); assert(nodata); return nodata; } cache_t& c = id_manager.getCache(id); if(c.preloaded_samples) { // We are playing from memory: if(c.localpos < c.preloaded_samples_size) { sample_t* s = c.preloaded_samples + c.localpos; // If only a partial frame is returned. Reflect this in the size size = std::min(size, c.preloaded_samples_size - c.localpos); c.localpos += size; return s; } c.preloaded_samples = nullptr; // Start using samples from disk. } else { // We are playing from cache: if(c.localpos < chunk_size) { if(c.front == nullptr) { // Just return silence. settings.number_of_underruns.fetch_add(1); c.localpos += size; // Skip these samples so we don't loose sync. assert(nodata); return nodata; } sample_t* s = c.front + c.localpos; // If only a partial frame is returned. Reflect this in the size size = std::min(size, chunk_size - c.localpos); c.localpos += size; return s; } } // Check for buffer underrun if(!c.ready) { // Just return silence. settings.number_of_underruns.fetch_add(1); c.localpos += size; // Skip these samples so we don't loose sync. assert(nodata); return nodata; } // Swap buffers std::swap(c.front, c.back); // Next time we go here we have already read the first frame. c.localpos = size; c.pos += chunk_size; // Does the file have remaining unread samples? assert(c.afile); // Assert that we have an audio file. if(c.pos < c.afile->getSize()) { // Do we have a back buffer to read into? if(c.back == nullptr) { c.back = new sample_t[chunk_size]; } event_handler.pushLoadNextEvent(c.afile, c.channel, c.pos, c.back, &c.ready); } // We should always have a front buffer at this point. assert(c.front); return c.front; } bool AudioCache::isReady(cacheid_t id) { if(id == CACHE_DUMMYID) { return true; } cache_t& cache = id_manager.getCache(id); return cache.ready; } void AudioCache::close(cacheid_t id) { if(id == CACHE_DUMMYID) { return; } event_handler.pushCloseEvent(id); } void AudioCache::setFrameSize(std::size_t framesize) { // Make sure the event handler thread is stalled while we set the framesize // state. std::lock_guard event_handler_lock(event_handler); // NOTE: Not threaded... //std::lock_guard id_manager_lock(id_manager); if(framesize > nodata_framesize) { if(nodata) { nodata_dirty.emplace_back(std::move(nodata)); // Store for later deletion. } nodata = new sample_t[framesize]; nodata_framesize = framesize; for(std::size_t i = 0; i < framesize; ++i) { nodata[i] = 0.0f; } } this->framesize = framesize; } std::size_t AudioCache::getFrameSize() const { return framesize; } void AudioCache::updateChunkSize(std::size_t output_channels) { // Make sure we won't get out-of-range chunk sizes. std::size_t disk_cache_chunk_size = std::max(settings.disk_cache_chunk_size.load(), std::size_t(512u * 1024u)); output_channels = std::max(output_channels, std::size_t(1u)); // 1MB pr. chunk divided over 16 channels, 4 bytes pr. sample. const auto ideal_chunk_size = disk_cache_chunk_size / output_channels / sizeof(sample_t); // Chunk size must match a whole number of frames. chunk_size = (ideal_chunk_size / framesize) * framesize; event_handler.setChunkSize(chunk_size); } void AudioCache::setAsyncMode(bool async) { event_handler.setThreaded(async); } bool AudioCache::isAsyncMode() const { return event_handler.isThreaded(); }