/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * cacheaudiofile.h * * Thu Dec 24 12:17:58 CET 2015 * Copyright 2015 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include #include #include #include #include #include #include //! Channel data container in the cache world. class CacheChannel { public: size_t channel; //< Channel number sample_t* samples; //< Sample buffer pointer. size_t num_samples; //< Number of samples in the sample buffer volatile bool* ready; //< Is set to true when the loading is done. }; using CacheChannels = std::list; //! This class is used to encapsulate reading from a single file source. //! The access is ref counted so that the file is only opened once and closed //! when it is no longer required. class AudioCacheFile { friend class AudioCacheFiles; friend class TestableAudioCacheFiles; public: //! Create file handle for filename. AudioCacheFile(const std::string& filename, std::vector& read_buffer); //! Closes file handle. ~AudioCacheFile(); //! Get sample count of the file connected with this cache object. size_t getSize() const; //! Get filename of the file connected with this cache object. const std::string& getFilename() const; //! Get number of channels in the file size_t getChannelCount() const; //! Read audio data from the file into the supplied channel caches. void readChunk(const CacheChannels& channels, size_t pos, size_t num_samples); private: int ref{0}; SNDFILE* fh{nullptr}; SF_INFO sf_info; std::string filename; std::vector& read_buffer; }; class AudioCacheFiles { public: //! Get the CacheAudioFile object corresponding to filename. //! If it does not exist it will be created. //! It's ref count will be increased. AudioCacheFile& getFile(const std::string& filename); //! Release the CacheAudioFile corresponding to filename. //! It's ref count will be decreased. //! If the ref count reaches 0 the object will be deleted. void releaseFile(const std::string& filename); protected: std::map audiofiles; std::mutex mutex; std::vector read_buffer; };