/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * audiofile.h * * Tue Jul 22 17:14:11 CEST 2008 * Copyright 2008 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #ifndef __DRUMGIZMO_AUDIOFILE_H__ #define __DRUMGIZMO_AUDIOFILE_H__ #include #include #include #include #include "mutex.h" #include "audio.h" /* Plan for lazy loading of audio (Brainstorming) * Encapsulate data array? - Speed issues? - Other suggestion * Trigger on read begin and read done - readnext(instrument)? * size_t current latest loaded sample * run in own thread? threads in drumgizmo?? - Add soundfile-loader-class which run in its own thread * Add pre-loading constant * Pointer to pos in audio stream (maybe just last position read) * Strategy for how to handle pre-loading of remaining file - Is it acceptable only to handle sequential reading of data (no random access)? Thread A Thread B :preload constant (user defined) :speed modifier constant (in which time must sample n be loaded relative to trigger time) ---------- ------ | Loader | <------- Trigger load of InstrumentSample n --------- | DG | ---------- ------ Load (int- right most loaded sample --> If current sample pos loaded | --------- | | Wave Into --> | SndFile | <----- Read data (directly from array) --------- */ //#define LAZYLOAD #define ALL_SAMPLES -1 class AudioFile { public: AudioFile(std::string filename, int filechannel); ~AudioFile(); void load(int num_samples = ALL_SAMPLES); void unload(); bool isLoaded(); volatile size_t size; volatile sample_t *data; std::string filename; #ifdef LAZYLOAD // SF_INFO sf_info; // SNDFILE *fh; // bool completely_loaded; void init(); void reset(); void loadNext(); sample_t* preloaded_data; #endif/*LAZYLOAD*/ bool isValid(); Mutex mutex; private: void *magic; volatile bool is_loaded; int filechannel; }; #endif/*__DRUMGIZMO_AUDIOFILE_H__*/