/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * audiooutputenginejack.cc * * Thu Sep 16 10:28:37 CEST 2010 * Copyright 2010 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #include "audiooutputenginejack.h" #include #include "drumgizmo.h" extern "C" { static int _wrap_jack_process(jack_nframes_t nframes, void *arg){ return ((AudioOutputEngineJack*)arg)->process(nframes);} } AudioOutputEngineJack::AudioOutputEngineJack() { jack_status_t status; jack_client = jack_client_open("DrumGizmo", JackNullOption, &status); jack_set_process_callback(jack_client, _wrap_jack_process, this); } AudioOutputEngineJack::~AudioOutputEngineJack() { jack_client_close(jack_client); } bool AudioOutputEngineJack::init(Channels *channels) { this->channels = channels; Channels::iterator i = channels->begin(); while(i != channels->end()) { jack_port_t *port = jack_port_register(jack_client, i->name.c_str(), JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput | JackPortIsTerminal, 0); output_ports.push_back(port); i->num = output_ports.size() - 1; i++; } return true; } void AudioOutputEngineJack::run(DrumGizmo *drumgizmo) { gizmo = drumgizmo; jack_activate(jack_client); jack_connect(jack_client, "DrumGizmo:port0", "system:playback_1"); jack_connect(jack_client, "DrumGizmo:port1", "system:playback_2"); while(drumgizmo->isRunning()) { sleep(1); } } int AudioOutputEngineJack::process(jack_nframes_t nframes) { gizmo->pre(nframes); Channels::iterator i = channels->begin(); while(i != channels->end()) { jack_port_t *port = output_ports[i->num]; jack_default_audio_sample_t *buffer; buffer = (jack_default_audio_sample_t *)jack_port_get_buffer(port, nframes); memset(buffer, 0, nframes * sizeof(sample_t)); gizmo->getSamples(&(*i), buffer, nframes); i++; } gizmo->post(nframes); return 0; }