/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * audiooutputenginejack.h * * Thu Sep 16 10:28:37 CEST 2010 * Copyright 2010 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #ifndef __DRUMGIZMO_AUDIOOUTPUTENGINEJACK_H__ #define __DRUMGIZMO_AUDIOOUTPUTENGINEJACK_H__ #include #include #include "audiooutputengine.h" class AudioOutputEngineJack : public AudioOutputEngine { public: AudioOutputEngineJack(); ~AudioOutputEngineJack(); bool init(Channels *channels); void run(DrumGizmo *drumgizmo); // Internal callback method. *must* be public. int process(jack_nframes_t nframes); private: jack_client_t *jack_client; std::vector< jack_port_t *> output_ports; jack_port_t *port0; jack_port_t *port1; DrumGizmo *gizmo; }; #endif/*__DRUMGIZMO_AUDIOOUTPUTENGINEJACK_H__*/