/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * drumgizmo.h * * Thu Sep 16 10:24:40 CEST 2010 * Copyright 2010 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include #include #include #include #include #include "audiooutputengine.h" #include "audioinputengine.h" #include "events.h" #include "events_ds.h" #include "audiofile.h" #include "drumgizmoconf.h" #include "drumkit.h" #include "drumkitloader.h" #include "audiocache.h" #include "settings.h" #include "inputprocessor.h" #include "zrwrapper.h" #define REFSFILE "refs.conf" class DrumGizmo { public: DrumGizmo(Settings& settings, AudioOutputEngine& outputengine, AudioInputEngine& inputengine); virtual ~DrumGizmo(); bool init(); bool run(size_t pos, sample_t *samples, size_t nsamples); void stop(); void renderSampleEvent(SampleEvent& evt, int pos, sample_t *s, std::size_t sz); void getSamples(int ch, int pos, sample_t *s, size_t sz); //! Get the current engine latency in samples. std::size_t getLatency() const; float samplerate(); void setSamplerate(float samplerate, float resample_quality = 0.7f); void setFrameSize(size_t framesize); void setFreeWheel(bool freewheel); void setRandomSeed(unsigned int seed); private: static constexpr int MAX_RESAMPLER_BUFFER_SIZE = 4096 * 8; protected: DrumKitLoader loader; DrumgizmoConfig config; AudioOutputEngine& oe; AudioInputEngine& ie; EventsDS events_ds; bool enable_resampling{true}; std::map audiofiles; AudioCache audio_cache; DrumKit kit; InputProcessor input_processor; size_t framesize{0}; bool freewheel{true}; std::vector events; Settings& settings; SettingsGetter settings_getter; Random rand; std::array zita; std::array, NUM_CHANNELS> resampler_input_buffer; double ratio = 1.0; };