/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * drumkitloader.h * * Thu Jan 17 20:54:13 CET 2013 * Copyright 2013 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include #include #include "thread.h" #include "semaphore.h" #include "mutex.h" #include "drumkit.h" //! This class is responsible for loading the drumkits in its own thread. //! All interaction calls are simply modifying queues and not doing any //! work in-sync with the caller. //! This means that if loadKit(...) is called, one cannot assume that the //! drumkit has actually been loaded when the call returns. class DrumKitLoader : public Thread { public: //! The constrcutor starts the loader thread. DrumKitLoader(); //! The destructor signals the thread to stop and waits to merge before //! returning (ie. deleting the object will garantuee that the thread has //! been stopped). ~DrumKitLoader(); //! Signal the loader to start loading all audio files contained in kit. //! All other AudioFiles in queue will be removed before the new ones are //! scheduled. void loadKit(DrumKit *kit); void thread_main(); //! Simply reports if the load queue is empty (i.e. all AudioFiles has been //! loaded). bool isDone(); //! Signal the loader to stop and wait until it has. void stop(); //! Skip all queued AudioFiles. void skip(); void setFrameSize(size_t framesize); protected: Semaphore run_semaphore; Semaphore semaphore; Semaphore framesize_semaphore; Mutex mutex; volatile bool running{false}; std::list load_queue; size_t total_num_audiofiles{0}; size_t fraction{1}; size_t loaded{0}; size_t framesize{0}; };