/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * drumkitloader.h * * Thu Jan 17 20:54:13 CET 2013 * Copyright 2013 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #ifndef __DRUMGIZMO_DRUMKITLOADER_H__ #define __DRUMGIZMO_DRUMKITLOADER_H__ #include #include #include "thread.h" #include "semaphore.h" #include "mutex.h" #include "drumkit.h" /** * This class is responsible for loading the drumkits in its own thread. * All interaction calls are simply modifying queues and not doing any * work in-sync with the caller. * This means that if loadKit(...) is called, one cannot assume that the * drumkit has actually been loaded when the call returns. */ class DrumKitLoader : public Thread { public: /** * The constrcutor starts the loader thread. */ DrumKitLoader(); /** * The destructor signals the thread to stop and waits to merge before * returning (ie. deleting the object will garantuee that the thread has * been stopped). */ ~DrumKitLoader(); /** * Signal the loader to start loading all audio files contained in kit. * All other AudioFiles in queue will be removed before the new ones are * scheduled. */ void loadKit(DrumKit *kit); // I have no idea what this does.. //void reset(AudioFile* af); void thread_main(); /** * Simply reports if the load queue is empty (i.e. all AudioFiles has been * loaded). */ bool isDone(); /** * Signal the loader to stop and wait until it has. */ void stop(); /** * Skip all queued AudioFiles. */ void skip(); private: Semaphore run_semaphore; Semaphore semaphore; Mutex mutex; volatile bool running; std::list load_queue; size_t total_num_audiofiles; size_t fraction; size_t loaded; }; #endif/*__DRUMGIZMO_DRUMKITLOADER_H__*/