/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * inputfilter.h * * Tue Jun 14 20:42:52 CEST 2016 * Copyright 2016 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include //! An abstract filter component for the InputProcessor class filter chain. class InputFilter { public: virtual ~InputFilter() = default; //! Implement to filter a single event. //! \param[in,out] event The event being processed. The filter method //! might alter any of the event parameters. //! \param pos The absolute position of the buffer in which the event in //! event was received. Add event.pos to it to get the absolute position of //! the event in the stream. //! \return true to keep the event, false to discard it. virtual bool filter(event_t& event, std::size_t pos) = 0; //! Returns the filter delay in samples. //! Overload if needed. virtual std::size_t getLatency() const { return 0; } };