/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * inputprocessor.h * * Sat Apr 23 20:39:30 CEST 2016 * Copyright 2016 André Nusser * andre.nusser@googlemail.com ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include #include #include #include #include "drumkit.h" #include "events.h" #include "events_ds.h" #include "id.h" #include "inputfilter.h" struct Settings; class Random; class InputProcessor { public: InputProcessor(Settings& settings, DrumKit& kit, EventsDS& events_ds, Random& random); bool process(std::vector& events, std::size_t pos, double resample_ratio); std::size_t getLatency() const; private: DrumKit& kit; EventsDS& events_ds; bool is_stopping{false}; ///< Is set to true when a EventType::Stop event has been seen. bool processOnset(event_t& event, std::size_t pos, double resample_ratio); bool processChoke(event_t& event, std::size_t pos, double resample_ratio); bool processStop(event_t& event); //! Ramps down samples from events_ds is there are more groups playing than //! max_voices for a given instrument. void limitVoices(std::size_t instrument_id, std::size_t max_voices, float rampdown_time); std::vector> filters; Settings& settings; float original_velocity{0.0f}; };