/* -*- Mode: c++ -*- */ /*************************************************************************** * instrumentstate.h * * Wed Jul 24 12:55:00 CEST 2024 * Copyright 2024 Sander Vocke * ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once enum class InstrumentStateKind { Openness, NoneOrAny }; //! Tracks the persistent state of an instrument during play. struct InstrumentState { //! Openness (typically for a hi-hat). //! 0.0-1.0, where 0.0 is closed and 1.0 is fully open. float openness = 0.0; };