/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * powerlist.h * * Sun Jul 28 19:45:47 CEST 2013 * Copyright 2013 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include #include "sample.h" struct PowerListItem { Sample* sample; float power; bool operator<(const PowerListItem& other) const { return power < other.power; } bool operator<(level_t power) const { return this->power < power; } }; using PowerListItems = std::vector; class PowerList { public: PowerList(); void add(Sample* s); void finalise(); ///< Call this when no more samples will be added. const PowerListItems& getPowerListItems() const; float getMaxPower() const; float getMinPower() const; private: PowerListItems samples; float power_max; float power_min; const Channel* getMasterChannel(); };