/* -*- Mode: c++ -*- */ /*************************************************************************** * powermap.h * * Fri Apr 17 23:06:12 CEST 2020 * Copyright 2020 André Nusser * andre.nusser@googlemail.com ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once class Powermap { using Power = float; struct PowerPair { Power in; Power out; }; public: Powermap() = default; Power map(Power in) const; void reset(); // set parameters void setMinInput(Power min_input); void setMaxInput(Power max_input); void setFixed(PowerPair fixed); private: // input parameters Power min_input; Power max_input; PowerPair fixed; // spline parameters float a1, b1, c1, d1; float a2, b2, c2, d2; void updateSpline(); };