/* -*- Mode: c++ -*- */ /*************************************************************************** * powermap.h * * Fri Apr 17 23:06:12 CEST 2020 * Copyright 2020 André Nusser * andre.nusser@googlemail.com ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include #include class Powermap { public: using Power = float; using Powers = std::vector; struct PowerPair { Power in; Power out; bool operator!=(const PowerPair& other) { return in != other.in || out != other.out; } }; Powermap(); Power map(Power in); void reset(); void setFixed0(PowerPair new_value); void setFixed1(PowerPair new_value); void setFixed2(PowerPair new_value); void setShelf(bool enable); PowerPair getFixed0() const; PowerPair getFixed1() const; PowerPair getFixed2() const; private: // input parameters (state of this class) std::array fixed; bool shelf; // spline parameters (deterministically computed from the input parameters) bool spline_needs_update; std::array m; const Power eps = 1e-4; void updateSpline(); std::vector calcSlopes(const Powers& X, const Powers& P); Power clamp(Power in, Power min, Power max) const; };