/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * random.cc * * Wed Mar 23 19:17:24 CET 2016 * Copyright 2016 André Nusser * andre.nusser@googlemail.com ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #include "random.h" #include Random::Random() : Random(std::chrono::system_clock::now().time_since_epoch().count()) { } Random::Random(unsigned int seed) { setSeed(seed); } void Random::setSeed(unsigned int seed) { generator.seed(seed); } int Random::intInRange(int lower_bound, int upper_bound) { std::uniform_int_distribution distribution(lower_bound, upper_bound); return distribution(generator); } float Random::floatInRange(float lower_bound, float upper_bound) { std::uniform_real_distribution distribution(lower_bound, upper_bound); return distribution(generator); } float Random::normalDistribution(float mean, float stddev) { std::normal_distribution distribution(mean, stddev); return distribution(generator); }