/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * random.h * * Wed Mar 23 19:17:24 CET 2016 * Copyright 2016 André Nusser * andre.nusser@googlemail.com ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include #include class Random { public: Random(); Random(unsigned int seed); void setSeed(unsigned int seed); //! \return random int in range [, ]. int intInRange(int lower_bound, int upper_bound); //! \return random float in range [, ]. float floatInRange(float lower_bound, float upper_bound); //! \return random float drawn from a normal distribution with mean //! and standard deviation . float normalDistribution(float mean, float stddev); //! \return uniformly at random chosen element from . template T& choose(std::vector& vec); private: // The std::default_random_engine of the gcc libstdc++ library is // minstd_rand0, so make sure we use that all platforms regardless of which // stdlib we link with. std::minstd_rand0 generator; float generateFloat(); }; template T& Random::choose(std::vector& vec) { return vec[intInRange(0, vec.size() - 1)]; }