/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * thread.h * * Tue Jan 24 08:11:37 CET 2012 * Copyright 2012 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include "platform.h" #if DG_PLATFORM == DG_PLATFORM_WINDOWS #define WIN32_LEAN_AND_MEAN #include #else #include #endif class Thread { public: Thread(); virtual ~Thread(); void run(); void wait_stop(); protected: virtual void thread_main() = 0; private: #if DG_PLATFORM == DG_PLATFORM_WINDOWS HANDLE tid{nullptr}; static DWORD WINAPI #else pthread_t tid{0}; static void* #endif thread_run(void *data); };