/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * velocity.cc * * Tue Jul 22 18:04:58 CEST 2008 * Copyright 2008 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #include "velocity.h" #include Velocity::Velocity(unsigned int lower, unsigned int upper) { this->lower = lower; this->upper = upper; } void Velocity::addSample(Sample *sample, float probability) { if(samples.find(sample) != samples.end()) { samples[sample] += probability; } else { samples[sample] = probability; } } Sample *Velocity::getSample() { Sample *sample = NULL; float x = (float)rand() / (float)RAND_MAX; float sum = 0.0; Samples::iterator i = samples.begin(); while(i != samples.end() && x > sum) { sum += i->second; sample = i->first; i++; } return sample; }