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/* -*- Mode: c++ -*- */
/***************************************************************************
* uitranslation.cc
*
* Thu May 7 18:04:40 CEST 2020
* Copyright 2020 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include "uitranslation.h"
#ifdef WITH_NLS
#include "resource.h"
namespace dggui
{
UITranslation::UITranslation()
{
auto lang = Translation::getISO639LanguageName();
printf("LANG: %s\n", lang.data());
std::string res = ":locale/";
res += lang + ".mo";
Resource mo(res);
if(!mo.valid())
{
printf("Locale not in resources - use default\n");
// Locale not in resources - use default
return;
}
printf("Using mo: %s\n", res.data());
load(mo.data(), mo.size());
}
} // ::dggui
#endif // WITH_NLS
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