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#pragma once
#include <audioinputengine.h>
class DummyInputEngine
: public AudioInputEngine
{
public:
DummyInputEngine();
~DummyInputEngine();
bool init(const Instruments& instruments) override;
void setParm(const std::string& parm, const std::string& value) override;
bool start() override;
void stop() override;
void pre() override;
void run(size_t pos, size_t len, std::vector<event_t>& events) override;
void post() override;
bool isFreewheeling() const override;
};
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