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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* audioinputenginejackmidi.h
*
* Sun Feb 27 11:33:31 CET 2011
* Copyright 2011 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#ifndef __DRUMGIZMO_AUDIOINPUTENGINEJACKMIDI_H__
#define __DRUMGIZMO_AUDIOINPUTENGINEJACKMIDI_H__
#include <jack/jack.h>
#include <jack/midiport.h>
#include "audioinputengine.h"
#include "event.h"
#include "jackclient.h"
class AudioInputEngineJackMidi : public AudioInputEngine, public JackProcess {
public:
AudioInputEngineJackMidi();
~AudioInputEngineJackMidi();
bool init(EventQueue *e, DrumKit *drumkit);
bool activate();
void run(size_t pos, size_t len) {}
void thread_main();
void jack_process(jack_nframes_t nframes);
private:
DrumKit *kit;
size_t pos;
EventQueue *eventqueue;
JackClient *jackclient;
jack_port_t *midi_port;
};
#endif/*__DRUMGIZMO_AUDIOINPUTENGINEJACKMIDI_H__*/
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