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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* drumgizmo_lv2.h
*
* Wed Mar 2 17:31:31 CET 2016
* Copyright 2016 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include <memory>
#if defined(X11)
#include <X11/Xlib.h>
#endif // defined(X11)
#if defined(WIN32)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif // defined(WIN32)
#ifdef LV2
#include <pluginlv2.h>
#endif
#ifdef VST
#include <pluginvst.h>
#endif
#include <drumgizmo.h>
#include <audioinputenginemidi.h>
#include <audiooutputengine.h>
#include <plugingui.h>
class DrumGizmoPlugin
#ifdef LV2
: public PluginLV2
#endif
#ifdef VST
: public PluginVST
#endif
{
public:
#ifdef VST
DrumGizmoPlugin(audioMasterCallback audioMaster);
#else
DrumGizmoPlugin();
#endif
void onFreeWheelChange(bool freewheel) override;
void onFramesizeChange(size_t framesize) override;
void onSamplerateChange(float samplerate) override;
void onActiveChange(bool active) override;
std::string onStateSave() override;
void onStateRestore(const std::string& config) override;
size_t getNumberOfMidiInputs() override;
size_t getNumberOfMidiOutputs() override;
size_t getNumberOfAudioInputs() override;
size_t getNumberOfAudioOutputs() override;
std::string getId() override;
void process(size_t pos,
const std::vector<MidiEvent>& input_events,
std::vector<MidiEvent>& output_events,
const std::vector<const float*>& input_samples,
const std::vector<float*>& output_samples,
size_t count) override;
//
// GUI
//
bool hasGUI() override;
void createWindow(void *parent) override;
void onDestroyWindow() override;
void onShowWindow() override;
void onHideWindow() override;
void onIdle() override;
void closeWindow() override;
private:
class Input
: public AudioInputEngineMidi
{
public:
Input(DrumGizmoPlugin& plugin);
bool init(Instruments& instruments) override;
void setParm(const std::string& parm, const std::string& value) override;
bool start() override;
void stop() override;
void pre() override;
void run(size_t pos, size_t len, std::vector<event_t>& events) override;
void post() override;
protected:
DrumGizmoPlugin& plugin;
Instruments* instruments{nullptr};
};
class Output
: public AudioOutputEngine
{
public:
Output(DrumGizmoPlugin& plugin);
bool init(Channels channels) override;
void setParm(const std::string& parm, const std::string& value) override;
bool start() override;
void stop() override;
void pre(size_t nsamples) override;
void run(int ch, sample_t *samples, size_t nsamples) override;
void post(size_t nsamples) override;
sample_t *getBuffer(int ch) override;
size_t getBufferSize() override;
protected:
DrumGizmoPlugin& plugin;
};
Input input{*this};
const std::vector<MidiEvent>* input_events{nullptr};
Output output{*this};
const std::vector<float*>* output_samples{nullptr};
std::shared_ptr<GUI::PluginGUI> plugin_gui;
std::shared_ptr<DrumGizmo> drumgizmo;
};
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