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#include "button_base.h"
namespace GUI {
ButtonBase::ButtonBase(Widget *parent)
: Widget(parent)
, draw_state(State::Up)
, button_state(State::Up)
{
}
ButtonBase::~ButtonBase()
{
}
void ButtonBase::buttonEvent(ButtonEvent* buttonEvent)
{
if(buttonEvent->button != MouseButton::left)
{
return;
}
if(buttonEvent->direction == Direction::down)
{
draw_state = State::Down;
button_state = State::Down;
in_button = true;
redraw();
}
if(buttonEvent->direction == Direction::up)
{
draw_state = State::Up;
button_state = State::Up;
redraw();
if(in_button)
{
clicked();
clickNotifier();
}
}
}
void ButtonBase::setText(const std::string& text)
{
this->text = text;
redraw();
}
void ButtonBase::mouseLeaveEvent()
{
in_button = false;
if(button_state == State::Down)
{
draw_state = State::Up;
redraw();
}
}
void ButtonBase::mouseEnterEvent()
{
in_button = true;
if(button_state == State::Down)
{
draw_state = State::Down;
redraw();
}
}
}
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