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#pragma once
#include <string>
#include <notifier.h>
#include "widget.h"
namespace GUI {
class ButtonBase
: public Widget
{
public:
ButtonBase(Widget* parent);
virtual ~ButtonBase();
bool isFocusable() override { return true; }
bool catchMouse() override { return true; }
void setText(const std::string& text);
void setEnabled(bool enabled);
bool isEnabled() const;
Notifier<> clickNotifier;
protected:
virtual void clicked() {}
virtual void repaintEvent(RepaintEvent* e) override {};
virtual void buttonEvent(ButtonEvent* e) override;
virtual void mouseLeaveEvent() override;
virtual void mouseEnterEvent() override;
bool enabled{true};
bool in_button{false};
enum class State {
Up,
Down
};
std::string text;
State draw_state{State::Up};
State button_state{State::Up};
};
}
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