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#include "colour.h"
#include <cstring>
namespace GUI {
Colour::Colour()
{
data = {{1.0f, 1.0f, 1.0f, 1.0f}};
}
Colour::Colour(float grey, float a)
{
data = {{grey, grey, grey, a}};
}
Colour::Colour(float r, float g, float b, float a)
{
data = {{r, g, b, a}};
}
Colour::Colour(std::uint8_t r, std::uint8_t g, std::uint8_t b, std::uint8_t a)
: Colour(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f)
{}
Colour::Colour(const Colour& other)
{
data = other.data;
}
Colour& Colour::operator=(const Colour& other)
{
data = other.data;
return *this;
}
bool Colour::operator==(const Colour& other) const
{
return data[0] == other.data[0] &&
data[1] == other.data[1] &&
data[2] == other.data[2];
}
bool Colour::operator!=(const Colour& other) const
{
return !(*this == other);
}
}
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